digital-media

Loot box spending is associated with problem gambling but not mental wellbeing

There are emerging concerns that loot boxes – digital video game items that can be purchased for a chance at randomised rewards – are associated with problematic gambling behaviours and, in turn, are potentially harmful. Current research suggests …

Misinformation about Covid-19 Vaccines on Social Media: Rapid Review

The development of COVID-19 vaccines has been crucial in fighting the pandemic. Misinformation about COVID-19 vaccines on social media is a major challenge, as this is thought to contribute to vaccine hesitancy. Here, we review the research on …

A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use

There is widespread public and academic interest in understanding the uses and effects of digital media. Scholars primarily use self-report measures of the quantity or duration of media use as proxies for more objective measures, but the validity of …

Digital media use and health

Examining the influence of digital media use on health and wellbeing